The consensus-building technology that will be incorporated into the platform of the Global Social Network for Voters will enable voters to overcome the traditional inability of political parties and legislative bodies to resolve conflicts and prevent the stalemates that result from this inability.

This fundamental shift in the way democracies and political parties function will result from the network's tools and services inherent motivation of large scale consensus-building by voters across partisan lines. That's because this consensus-building is the most effective and reliable way to win elections. Voter-controlled political parties, voting blocs and electoral coalitions whose members are willing to compromise and reconcile diverse and divergent priorities into transpartisan legislative agendas will be able to grow the largest electoral bases through which they will be more likely to elect their candidates than traditional parties.

The Global Social Network for Voters comprises 5 technological components:

  1. Interactive Voter Choice System (U.S. Patent No. 7,953,628) Class 705 Data Processing: Subclass 12, Voting or election arrangement.

  2. This computer-based system comprises agenda setting, consensus-building and political organizing tools enabling voters to form online voting blocs, political parties, and electoral coalitions; set transpartisan legislative agendas across ideological and partisan lines; form winning transpartisan electoral bases; elect candidates of their choice to enact their agendas; hold incumbent lawmakers electorally accountable for their legislative actions.

  3. System for Playing An Interactive Voter Choice Game (U.S. Patent No.8,313,383) Class 463 Amusement Devices: Game, Subclass 42, Means for processing electronic data (e.g. computer/video game, etc.).

  4. The purpose of this online multiparty game of electoral strategy is to teach players how to use the agenda setting, consensus-building and political organizing tools of the Interactive Voter Choice System, attract Millennial generation game-playing voters to the network, and generate revenues.

  5. Consensus-building social networking technology for authenticated users.

  6. The Global Social Network for Voters will unify voters across the ideological and partisan spectrum by enabling them to join forces online to set common transpartisan legislative agendas and build transpartisan voting blocs, parties and coalitions that can grow large enough to win elections.

  7. “Swarm Intelligence” and consensus-building crowdsourcing technology.

  8. Research shows that larger numbers of individuals working together tend to make better decisions than smaller numbers of individuals working alone. These findings, when applied to legislative bodies in which small numbers of lawmakers make decisions on behalf of large numbers of voters, indicate the Global Social Network for Voters will bring about a much needed paradigm shift by enabling large numbers of voters to devise legislation collaboratively.

  9. Large scale, decision-assisting Artificial Intelligence (AI) technology.

  10. Large numbers of voters will be able to search and evaluate voluminous databases of information for incorporation into legislation they devise.

Proof of Concept

The Global Social Network for Voters will integrate into a single platform the full spectrum of activities that voters and political parties around the world conduct offline and increasingly online.

In addition, the network will enable voters to engage in vital democracy-building activities that they cannot conduct in traditional political parties, especially creating transpartisan consensus-building political parties, voting blocs, and electoral coalitions capable of overcoming the inherent divisiveness of traditional parties. One of the primary goals of the network is to unite voters, in contrast to those that divide voters into hostile camps, prevent voters from easily switching parties, and erect ideological and partisan walls that polarize voters, parties and lawmakers.

Proof of the validity of the uniquely integrative function of the platform of the Global Social Network for Voters is provided by the following facts:

  • Millions of voters and rapidly increasing numbers of political parties are conducting many of their core activities online.
  • Millions of voters are casting votes online, using e-voting software such as that developed by companies, such as the for-profit Scytl.
  • Hundreds of thousands of voters are going online to contact their elected representatives, especially to sign petitions to pressure lawmakers to heed voters' demands and pass laws to meet their needs.
  • Growing numbers of voters worldwide -- especially dissatisfied voters -- are organizing online autonomously, separately from existing political parties, voting blocs and electoral coalitions in order to create alternative channels for acquiring electoral and legislative influence.
  • Millions of voters are using interactive global websites, such as the for-profit, to sign petitions that the platform transmits to lawmakers, companies, institutions, and the media. The platform also enables petitioners to interact with recipients to seek common ground, as well as pressure recipients to implement the views and demands of petitioners.
  • 500,000,000 people worldwide are reported to play online games every day. Many are "world-changing" games similar to the Citizens Winning Hands game of the System for Playing An Interactive Voter Choice Game.

Below is a diagram showing how the technology integrated into the platform of the Global Social Network for Voters will empower voters to control political parties, election and legislation:

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